

The boy comforts the pilot, admits that he is good enough for him, before saying he is his best friend, Launchpad smiles in appreciation and cradling towards the laser and says:"For Dewey.and Duckburg". Dewey asks why is he overthinking this, Launchpad explains the reason he is doing this because he wanted to be good enough for Dewey.

Launchpad is reluctant to lose his intelligence. Launchpad decides to sacrifice his intelligence to save the world as he cradles towards the laser, confusing Dewey at some point, that causes duckling to after his friend.

Launchpad frees Dewey, who's excited that they're going to beat the game together. With the help of the rodents, who Launchpad thanks for the "rescue", they defeat Steelbeak, but the laser is still going to fire. He now plans to use a bigger intelligence ray by firing it on Duckburg and making the entire population dumb. Launchpad chases the two all the way to Steelbeak's lighthouse. Realizing that they are not in a game and that F.O.W.L. Launchpad awakens, having grown in intelligence and now speaks with a more refined and gentleman accent. This infuriates Steelbeak and tells to himself that no one's going to call him stupid again and leaves. As Steelbeak takes Dewey hostage, Dewey furiously berates Steelbeak, before calling him stupid. Having accidentally switched the setting back to smart, Steelbeak fires at Dewey, but Launchpad jumps in the way and sacrifices himself for Dewey and gets hit. He finds Dewey and Launchpad, and he and the Egghead henchmen fight them. After calling him a moron, Steelbeak takes the intelligence ray and fires it at Black Heron, making her dumb. Steelbeak tells Black Heron about what he has done, and she berates him as this would most likely mean that Scrooge will come looking for them as that is what he is known for doing. Unknowingly, the rodents from earlier arrive, having built a small flying vehicle for themselves, and help the two escape as they do so too. Still thinking that they are in the game, Launchpad tries to escape by firing a rubber band at the release button, but cannot accomplish the task. They end up fighting throughout the facility, unaware that they are causing actual damage, until Steelbeak drops the two of them through the ball pit and imprisons them in glass cells. Steelbeak sneaks into the Funzone and, posing as a character in the V.R. Black Heron plans to use an intelligence ray on Scrooge so that he can be dumber, having tested the opposite effect on a couple of chipmunks and two mice to make them smarter. is keeping a close eye on the Duck family with Black Heron and Steelbeak plotting to take them out.

Launchpad then calms down as he goes to the line with Dewey. Launchpad messes up in the game, but Dewey comforts him and tells him that they will just have to go through the level again. game called Double-O-Duck, Webby introduces Scrooge to Skee-Ball where he becomes addicted to collecting tickets as if they were actually money. While Dewey and Launchpad take part in a V.R. Launchpad gains an intelligence and he is the only one who stop the mad Steelbeak!ĭewey, Webby, Launchpad, and Scrooge are at Funso's Funzone. agent, Steelbeak, who threatens to destroy Duckburg. While playing "Double-O-Duck", Dewey and Launchpad must confront the F.O.W.L.
